📢 Flat rate shipping - $12.90 + GST for all orders!

Need help logging in? Read our step by step guide

Celebrating 70 Years

New

Expected dispatch: 05-08-2026

ClassVR Premium Set of 30 With 30 controllers

Item Code: CVR264-30
$44,274.94 (inc. GST)
$38,499.95 (ex. GST)
Taxes, discounts and shipping calculated at checkout.

Bring immersive virtual and augmented reality into your school with the ClassVR Premium Set of 30 (Including 30 Controllers). This is a complete solution giving you thirty high‑performance ClassVR Premium headsets (64 GB) each with a wired controller, along with secure storage/charging options. Designed for smooth, reliable VR & AR experiences, this set comes with curriculum‑aligned content, teacher controls through the ClassVR Portal, headset configuration & setup, plus training for your staff.

*Important Information: 

Please note: A subscription is needed to be able to use these Headsets. If this is your first Time purchasing ClassVR please consult your rep on which subscription you would like to pair it with your headsets.   If you have previously purchased ClassVR products (headsets or subscriptions), please provide confirmation to transfer your account to MTA by emailing the transfer instructions to product@teaching.com.au or consult your rep.

Why this product is helpful:

  • Whole‑class participation: With 30 headsets and controllers, every student can engage simultaneously, reducing wait times and maximising lesson time.
  • Reliable performance & capacity: Upgraded processor, RAM and internal storage make it capable of handling demanding VR/AR content without lag or frequent loading delays.
  • Teacher control & safety: Teachers can control content via the Portal; student access is limited to approved content. The equipment is built to be durable and safe for classroom use.
  • Flexibility & scalability: Sets come with secure charging/storage carts or cases making it easier to manage, transport and maintain.
  • Engagement & deeper learning: VR/AR experiences help students visualise complex concepts, improving understanding, retention and motivation.

 

Classroom Ideas:

  • Virtual Field Trips — Take students on immersive tours: ancient sites, ecosystems, space, or inside the human body.
  • Hands‑on STEM Labs — Use explorable VR content for science, technology or engineering lessons: e.g. explore molecular structures, conduct virtual physics experiments, or inspect engineering designs.
  • Language & Cultural Immersion — Use VR experiences to engage students in the language, culture and setting of countries under study, enhancing language lessons and global awareness.
  • History Re‑creation & Storytelling — Re‑enact historic events; students can immerse themselves in past settings for deeper understanding, then share reflections.
  • Cross‑disciplinary Projects — Blend VR with art, geography, literature: e.g. students sketch what they see in VR, then write or present using those visuals.
  • Peer & guided learning — Use in pairs or small groups with teacher facilitation; then whole‑class discussion to compare observations and consolidate learning.

 

Specifications:

Feature Detail
Model / Capacity Premium Headset (64 GB internal storage) per device; 30 units + 30 wired controllers. 
Processor & Memory Octa‑Core Qualcomm Snapdragon XR1 CPU; 4 GB RAM.
Display 5.5‑inch fast LCD screen, UHD resolution (approx 2560×1440). 
Camera 13 MP auto‑focus front‑facing camera (for AR and mixed content). 
Lens & Field of View Combination Fresnel / aspherical lenses; ~100° field of view. 
Battery Approx up to 4 hours usage on a charge. 
Connectivity Dual‑band WiFi (2.4 / 5 GHz), Bluetooth 4.2. 
Audio / Input On‑board stereo speakers and microphone; 3.5mm audio jack; controller connects via USB‑C. 
Physical & Ergonomics 3‑way adjustable head mounting with dual rear straps; lightweight design. 
Storage & Charging Secure storage/charging cases or carts for 30 units; built‑in charging hubs; secure and portable options. 
Teacher Software & Content ClassVR Portal for management & content control; curriculum‑aligned content; teacher configuration and training included. 

 

Please note: If you have previously purchased ClassVR products (headsets or subscriptions), please provide confirmation to transfer your account to MTA by emailing the transfer instructions to product@teaching.com.au or consult your rep.