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Celebrating 70 Years

New

Expected dispatch: 07-01-2027

ClassVR Xplorer Set of 30 & Controllers

Item Code: CVR3128-30
$49,334.94 (inc. GST)
$42,899.95 (ex. GST)
Taxes, discounts and shipping calculated at checkout.

Bring immersive learning to every corner of your school with the ClassVR Xplorer Set of 30 + Controllers, a powerful VR/AR kit tailored for large classes. This bundle includes thirty high-performance all-in-one headsets and corresponding hand controllers as well as a USB-C Charging Cabinet, each boasting a 4K Ultra-HD display, built-in processing, adjustable head straps, and a front-facing camera for mixed-reality interactions. 

*Important Information: 

Please note: A subscription is needed to be able to use these Headsets. If this is your first Time purchasing ClassVR please consult your rep on which subscription you would like to pair it with your headsets.   If you have previously purchased ClassVR products (headsets or subscriptions), please provide confirmation to transfer your account to MTA by emailing the transfer instructions to product@teaching.com.au or consult your rep.

Why this product is helpful in education:
This set empowers every student in larger classrooms or school-wide rotations to access immersive experiences simultaneously — enhancing engagement, reinforcing understanding, and increasing retention. Teachers retain full control via the ClassVR portal: launching content to multiple devices, monitoring progress via ClassView, pausing or guiding attention as needed, and reviewing session data. The headsets arrive classroom-ready, with secure charging, storage solutions, and locked-down access to curated content for safe, scalable deployment. 

Classroom Ideas / Teaching Applications:

  • Whole-school VR day: Rotate classes through immersive stations — e.g. virtual science lab, world heritage sites, or ecosystems — so every student gets a turn.
  • Science deep dives: Explore microscopic cell biology or anatomy using interactive 3D models in augmented reality.
  • History & culture expeditions: Walk through ancient cities, witness historical events, or explore indigenous cultural sites.
  • English & creative writing: Immerse students in narrative settings to spark descriptive writing, dramatizations or alternate endings.
  • Mathematics & geometry in 3D: Make abstract concepts tangible — visualise volumes, transformations or coordinate systems in VR.
  • Language immersion: Place students in virtual environments where the target language is spoken — simulate local markets, city streets, cafes.
  • Project-based inquiry: Assign student teams to explore a scene, gather evidence, test hypotheses, and present findings to peers.

Specifications: 

  • This item includes: 30 ClassVR Xplore Headsets and controllers and a USB-C Charging Cabinet for easy storage. Easy to move around the classroom with wheels at the bottom of the cabinet and pull out draws for accessibility.   
  • Charging Cabinet Dimensions:  74 (w), 64(D) and 102(H) cm

With thirty headsets and controllers, you can support whole-class engagement or wide rotations, bringing virtual and augmented reality learning to every student in your school.